Bayonetta 2 Lifetime Sales in Japan… probably less than 60K

So… week 2 sales has been posted by Japanese trackers…. 6,970 copies sold in the week after the first “2 days.” Like I’ve said before, the first week number (even if it’s just 2-3 days of sales data) is a good enough indicator on how the game will do overall, but some of you seems to not understand. Now after a full week, it didn’t do much better did it? At this pace, the game will probably end up with Lifetime sales of less than 60K in Japan… a number pathetic even compared to Bayo 1’s Xbox360 number…

Source:
Read more at http://www.siliconera.com/2014/10/01/week-sales-2/#X9PZu85lmDPoP3uj.99

Bayonetta Attach Rate Examined, X360 and PS3 better than WiiU

I’ve seen on several gaming site’s comment section regarding attach rate of Bayonetta 2 on WiiU, and touted it as a great number.

This is laughable if they actually did some home work and research and math.

According to Siliconera which tracks Media Create sales, when Bayonetta 1 was released in Japan, there was approximately, 3.73 Miilion PS3 units sold in Japan (1). And Since Xbox 360’s lifetime total was overtaken by WiiU several months back already (2), we can assume, X360 probably have around similar number as WiiU’s current number.

Let’s break it down then.

PS3 Bayo 1 Release Number: 135,242 ; PS3 Unit Number: 3.73 Million
X360 Bayo 1 Release Number: 64,325 ; X360 Unit Nubmer: ~ 1.8 Million (estimate)
WiiU Bayo 2 Release Number: 38,828 ; WiiU Unit Number: 1,930,287 (3)

It doesn’t take a math genius to see WiiU Bayo 2 even has less attach rate than the original. Attach rate can be calculated by Release Number / Unit Numb.

Thanks to PG’s hasty Business decision, we might never see Bayo 3.
(1), (3) http://www.siliconera.com/2014/09/24/week-sales-ouch-bayonetta-2/
(2) http://www.ign.com/articles/2014/02/26/wii-u-lifetime-sales-overtake-xbox-360-in-japan

Bayonetta 2 Japan First Week Sold-through Rate, 67%

Hahaha… Oh the misery never ends for this. 67% of its shipment? This means, if 38,282 is 67% of the shipment, there are only around 58,000 copies shipped lol. Which means that the game is going to have life time total less than Bayo 1’s XBOX 360 sales alone rofl.

http://www.siliconera.com/2014/09/26/bayonetta-2-sold-through-67-of-its-shipment/

Bayonetta 2 JP week opening sales 38,828

In contrast…

The original Bayonetta sold 135,242 copies on PlayStation 3 and 64,325 copies on Xbox 360 in its opening week in Japan.
Read more at http://www.siliconera.com/2014/09/24/week-sales-ouch-bayonetta-2/#5BTQtgZEHBMrsbIT.99
Lol… sold less than a game on the XBOX 360. ’nuff said. :D

http://www.siliconera.com/2014/09/24/week-sales-ouch-bayonetta-2/

Thank you Kotaku.com!

One reader informed me that this blog was actually linked in a Kotaku article just days after this blog went live! I am both surprised and happy to know that such a prestigious video-game blog linked to this blog really surpassed my expectation!

Now the dust has settled for quite a while… WiiU wasn’t a smash hit like the Wii, there are used/refurbished WiiU everywhere, and we have yet seen any new game footage of Bayonetta 2, it could be a long wait till we actually get the product in the U.S….

Which is good, because by the time Bayonetta 2 WiiU will probably be around $150 used… (that’s just my estimate). After you finish the game, just sell the WiiU back :D knowing Platinum, there are probably no DLC for Bayonetta 2 just like the first, so I don’t think you’ll miss much anyways.

Once again, Thanks Kotaku! :D

Source: http://kotaku.com/5945445/actually-it-is-kinda-bs-that-bayonetta-2-is-a-wii-u-exclusive

How Bayonetta 2 will have enough used copies for anyone that want to buy Used.

I’ve seen a decent amount of comments on this site regarding the availability of used copies of Bayonetta 2. I hate to tell you all the truth, but there WILL BE USED Bayonetta 2 simply because there WILL BE people who will sell it after playing it, or don’t like it.

There is no recent major releases that you CANNOT find a used copy of the game (some even appear like 2 days after release date on Gamestop shelves) unless your name is Hyperdimension Neptunia Mk2 (NA version), or some VERY VERY niche game. If you believe there will be NO USED copies of Bayonetta 2, then what you are essentially saying is:

1. Bayonetta 2 will only be bought by hardcore fans of Bayonetta 2
2. Bayonetta 2 have no mass appeal on the Wii U and is not going to sell well, and
3. That you believe there are A LOT OF PEOPLE THAT WILL FOLLOW THE “ADVICE” on this site…

When Bayonetta 2 gets bought by a Wii U owner, there really is no doubt that there will be used copies.

The kinds of people that will really buy Bayonetta 2 used:

A. Someone who followed the “advice” on this site;
B. A curious window shopper that may pick up Bayonetta 2 used for cheap (I mean like $20),
C. Someone tight on cash but likes Bayonetta 2

And unless you think there are a lot of A, B, and C type of people, the supply of Bayonetta 2 will outstrip the demand. If indeed the demand for used outstrips the used supply, then I am very happy that what I had in mind was accomplished.

What I wanted, through this blog is for people to buy as many used copies of Bayonetta 2 copies as possible, as not to create new sales. Creating a equilibrium of sort between the supply and demand.

Do you really think I am naive, that the internet (and Bayonetta “fans”) will follow what I say here en masse? Of course not, but I just want to raise the possibility of an alternative for anyone that feels ‘burned’ by PG’s decision to think about buying it used and now new.

There really is no answer to “where will the used Bayonetta 2 come from if everyone buy used?” It just happens. It’s magic.

Why I think Bayonetta 2 for Wii U Exclusive is bad for me.

This is a post from a reply I made to some comments. I’d like to post it here so that everyone is clear on my stance with Nintendo.

Nintendo getting B2 as an exclusive is bad for me because it does not fit the bill of what I looked for in a console based on its last iteration known as Wii. What I looked for in a console is:

1. Lots of jRPG (Unlocalized is fine too since I can understand JP). I.e. Hyperdimension Neptunia, Atlier Series, All the Agarest Senki, NamcoBandai Tales (Vesperia, Graces F, Xillia), Final Fantasy, Star Ocean, Valkyria Chronicles, Disgaea, etc.
2. Lots of Japanese action/fighting games (like Dynasty Warriors/Samurai/Orochi Warriors, BlazeBlue, etc.)
3. Being import friendly. (PS3 Games being the most import friendly without a question).

And PS3 being able to have other old PS/PS2 classic, which holds a vast amount of jRPG as well is a huge perk. Brave Fencer Musashi was awesome!

For someone who preferred a console with the above criteria, I don’t know how any other way but to say Nintendo having B2 as an exclusive is just bad for me. Having to have an extra console $400+ to play one game is a debatable investment. Obviously, I am using Wii as a “baseline” comparison to the Wii U, but if I am looking at all the so far announced games, there is not a single jRPG announced, KT announced warriors series, but they are remakes, and Ninja Gaiden which will be Multi-platform. Do you see me going in length talking about those KT titles? No. Because they are multi-platform.

The tl;dr version: Wii U isn’t my ideal console because I like lots of jRPG, Japanese Action/Fighting games (which Bayonetta 2 falls into), and I love to import games. If the Wii U improve in all of these area, I’d more than likely be in love with it. But so far, the line-up isn’t very promising, which makes the sole reason of getting a Wii U is for Bayonetta 2. And for others like me, the Wii U is not a very sound investment.