I’ve seen on several gaming site’s comment section regarding attach rate of Bayonetta 2 on WiiU, and touted it as a great number.
This is laughable if they actually did some home work and research and math.
According to Siliconera which tracks Media Create sales, when Bayonetta 1 was released in Japan, there was approximately, 3.73 Miilion PS3 units sold in Japan (1). And Since Xbox 360’s lifetime total was overtaken by WiiU several months back already (2), we can assume, X360 probably have around similar number as WiiU’s current number.
Let’s break it down then.
PS3 Bayo 1 Release Number: 135,242 ; PS3 Unit Number: 3.73 Million
X360 Bayo 1 Release Number: 64,325 ; X360 Unit Nubmer: ~ 1.8 Million (estimate)
WiiU Bayo 2 Release Number: 38,828 ; WiiU Unit Number: 1,930,287 (3)
It doesn’t take a math genius to see WiiU Bayo 2 even has less attach rate than the original. Attach rate can be calculated by Release Number / Unit Numb.
Hahaha… Oh the misery never ends for this. 67% of its shipment? This means, if 38,282 is 67% of the shipment, there are only around 58,000 copies shipped lol. Which means that the game is going to have life time total less than Bayo 1’s XBOX 360 sales alone rofl.
One reader informed me that this blog was actually linked in a Kotaku article just days after this blog went live! I am both surprised and happy to know that such a prestigious video-game blog linked to this blog really surpassed my expectation!
Now the dust has settled for quite a while… WiiU wasn’t a smash hit like the Wii, there are used/refurbished WiiU everywhere, and we have yet seen any new game footage of Bayonetta 2, it could be a long wait till we actually get the product in the U.S….
Which is good, because by the time Bayonetta 2 WiiU will probably be around $150 used… (that’s just my estimate). After you finish the game, just sell the WiiU back 😀 knowing Platinum, there are probably no DLC for Bayonetta 2 just like the first, so I don’t think you’ll miss much anyways.