So… week 2 sales has been posted by Japanese trackers…. 6,970 copies sold in the week after the first “2 days.” Like I’ve said before, the first week number (even if it’s just 2-3 days of sales data) is a good enough indicator on how the game will do overall, but some of you seems to not understand. Now after a full week, it didn’t do much better did it? At this pace, the game will probably end up with Lifetime sales of less than 60K in Japan… a number pathetic even compared to Bayo 1’s Xbox360 number…
I’ve seen on several gaming site’s comment section regarding attach rate of Bayonetta 2 on WiiU, and touted it as a great number.
This is laughable if they actually did some home work and research and math.
According to Siliconera which tracks Media Create sales, when Bayonetta 1 was released in Japan, there was approximately, 3.73 Miilion PS3 units sold in Japan (1). And Since Xbox 360’s lifetime total was overtaken by WiiU several months back already (2), we can assume, X360 probably have around similar number as WiiU’s current number.
Let’s break it down then.
PS3 Bayo 1 Release Number: 135,242 ; PS3 Unit Number: 3.73 Million
X360 Bayo 1 Release Number: 64,325 ; X360 Unit Nubmer: ~ 1.8 Million (estimate)
WiiU Bayo 2 Release Number: 38,828 ; WiiU Unit Number: 1,930,287 (3)
It doesn’t take a math genius to see WiiU Bayo 2 even has less attach rate than the original. Attach rate can be calculated by Release Number / Unit Numb.
Hahaha… Oh the misery never ends for this. 67% of its shipment? This means, if 38,282 is 67% of the shipment, there are only around 58,000 copies shipped lol. Which means that the game is going to have life time total less than Bayo 1’s XBOX 360 sales alone rofl.